9 lines
332 B
WebGPU Shading Language
9 lines
332 B
WebGPU Shading Language
enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f16>(vec3<f16>(1.0h, 2.0h, 3.0h), vec3<f16>(4.0h, 5.0h, 6.0h), vec3<f16>(7.0h, 8.0h, 9.0h));
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let b = mat3x3<f16>(vec3<f16>(-(1.0h), -(2.0h), -(3.0h)), vec3<f16>(-(4.0h), -(5.0h), -(6.0h)), vec3<f16>(-(7.0h), -(8.0h), -(9.0h)));
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let r : mat3x3<f16> = (a + b);
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}
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