dawn-cmake/test/tint/builtins/gen/var/firstLeadingBit/35053e.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
int3 tint_first_leading_bit(int3 v) {
uint3 x = select(uint3(v), uint3(~(v)), (v < int3(0)));
uint3 const b16 = select(uint3(0u), uint3(16u), bool3((x & uint3(4294901760u))));
x = (x >> b16);
uint3 const b8 = select(uint3(0u), uint3(8u), bool3((x & uint3(65280u))));
x = (x >> b8);
uint3 const b4 = select(uint3(0u), uint3(4u), bool3((x & uint3(240u))));
x = (x >> b4);
uint3 const b2 = select(uint3(0u), uint3(2u), bool3((x & uint3(12u))));
x = (x >> b2);
uint3 const b1 = select(uint3(0u), uint3(1u), bool3((x & uint3(2u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
int3 arg_0 = int3(1);
int3 res = tint_first_leading_bit(arg_0);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_35053e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_35053e();
return;
}
kernel void compute_main() {
firstLeadingBit_35053e();
return;
}