98 lines
2.8 KiB
GLSL
98 lines
2.8 KiB
GLSL
#version 310 es
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ivec2 tint_first_leading_bit(ivec2 v) {
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uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
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uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
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x = (x >> b16);
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uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
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x = (x >> b8);
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uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
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x = (x >> b4);
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uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
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x = (x >> b2);
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uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
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uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
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return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_a622c2() {
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ivec2 arg_0 = ivec2(1);
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ivec2 res = tint_first_leading_bit(arg_0);
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}
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vec4 vertex_main() {
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firstLeadingBit_a622c2();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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ivec2 tint_first_leading_bit(ivec2 v) {
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uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
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uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
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x = (x >> b16);
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uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
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x = (x >> b8);
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uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
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x = (x >> b4);
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uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
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x = (x >> b2);
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uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
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uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
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return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_a622c2() {
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ivec2 arg_0 = ivec2(1);
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ivec2 res = tint_first_leading_bit(arg_0);
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}
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void fragment_main() {
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firstLeadingBit_a622c2();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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ivec2 tint_first_leading_bit(ivec2 v) {
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uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
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uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
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x = (x >> b16);
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uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
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x = (x >> b8);
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uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
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x = (x >> b4);
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uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
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x = (x >> b2);
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uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
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uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
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return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_a622c2() {
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ivec2 arg_0 = ivec2(1);
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ivec2 res = tint_first_leading_bit(arg_0);
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}
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void compute_main() {
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firstLeadingBit_a622c2();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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