dawn-cmake/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl

18 lines
413 B
GLSL

#version 310 es
layout(rgba8) uniform highp writeonly image2D tex;
vec4 vertex_main() {
vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f);
imageStore(tex, ivec2(9, 8), value.bgra);
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}