dawn-cmake/test/tint/builtins/textureNumSamples/depth_ms.spvasm.expected.wgsl

53 lines
848 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 = vec4f();
fn textureNumSamples_a3c8a0() {
var res = 0i;
let x_16 = i32(textureNumSamples(arg_0));
res = x_16;
return;
}
fn tint_symbol_2(tint_symbol : vec4f) {
tint_symbol_1 = tint_symbol;
return;
}
fn vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4f());
return;
}
struct vertex_main_out {
@builtin(position)
tint_symbol_1_1 : vec4f,
}
@vertex
fn vertex_main() -> vertex_main_out {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
fn fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
@fragment
fn fragment_main() {
fragment_main_1();
}
fn compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn compute_main() {
compute_main_1();
}