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Roll third_party/SPIRV-Tools/ e82a42860..0a2b38d08 (2 commits)e82a428605..0a2b38d082
$ git log e82a42860..0a2b38d08 --date=short --no-merges --format='%ad %ae %s' 2019-12-10 afdx spirv-fuzz: function outlining fuzzer pass (#3078) 2019-12-06 afdx spirv-fuzz: Use validator to check break/continue dominance conditions (#3089) Roll third_party/glslang/ 0de87ee9a..6c479796f (4 commits)0de87ee9a5..6c479796f6
$ git log 0de87ee9a..6c479796f --date=short --no-merges --format='%ad %ae %s' 2019-12-09 cepheus Fix #2020: PR #1977 broke HLSL member consistency, this finishes it... 2019-12-09 cepheus Fix: #2014: Don't do "extension-on && version >= ..." keyword checks. 2019-12-09 cepheus Fix #2007: Fix a couple relative header paths in header files. 2019-12-09 cepheus Fix #1993: Fully exclude ftransform() from SPIR-V semantics. Roll third_party/shaderc/ f9278b9cb..eec373d9e (3 commits)f9278b9cb6..eec373d9e7
$ git log f9278b9cb..eec373d9e --date=short --no-merges --format='%ad %ae %s' 2019-12-05 dneto Apply Python linter advice (#928) 2019-12-05 dneto Apply clang-tidy advice (#930) 2019-12-05 rharrison Rolling 4 dependencies & updating expectations (#929) Roll third_party/spirv-cross/ 15b860eb1..f912c3289 (2 commits)15b860eb1c..f912c32898
$ git log 15b860eb1..f912c3289 --date=short --no-merges --format='%ad %ae %s' 2019-12-10 post GLSL: Fix array of input patch variables. 2019-12-09 post GLSL: Fix EmitStreamVertex/Primitive. Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: Iebc301000e6893fd124e4121baf8e639717e981a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14500 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%