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These have been deprecated, and their usages in Dawn, CTS and samples have been updated. Fixed: tint:846 Change-Id: I74b831fd5be2e7ca02e8208835eac8beddcef9af Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54325 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com>
16 lines
481 B
WebGPU Shading Language
16 lines
481 B
WebGPU Shading Language
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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[[stage(compute)]]
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fn main() {
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var srcValue : vec4<u32>;
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue = x_22;
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let x_23 : ptr<function, u32> = &srcValue.x;
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let x_24 : u32 = *x_23;
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let x_25 : u32 = (x_24 + 1u);
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
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return;
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}
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