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Instead of just generating pointers to functions, generate pointers to all permuted storage types and accesses. Change-Id: I930b20150d823877eaf72dd7cac850078fe22f35 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54656 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: David Neto <dneto@google.com>
27 lines
447 B
WebGPU Shading Language
27 lines
447 B
WebGPU Shading Language
[[block]]
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struct SB_RW {
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arg_0 : array<i32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW;
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fn arrayLength_61b1c7() {
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var res : u32 = arrayLength(&(sb_rw.arg_0));
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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arrayLength_61b1c7();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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arrayLength_61b1c7();
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}
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[[stage(compute)]]
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fn compute_main() {
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arrayLength_61b1c7();
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}
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