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This is required to generate valid MSL code, and will soon be validated by Tint too. Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
28 lines
450 B
Plaintext
28 lines
450 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void determinant_a0a87c() {
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float res = determinant(float4x4());
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}
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vertex tint_symbol vertex_main() {
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determinant_a0a87c();
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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determinant_a0a87c();
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return;
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}
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kernel void compute_main() {
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determinant_a0a87c();
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return;
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}
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