dawn-cmake/test/intrinsics/gen/determinant/a0a87c.wgsl.expected.wgsl
James Price 9fd3befa17 tools: Return position from generated vertex shaders
This is required to generate valid MSL code, and will soon be
validated by Tint too.

Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-04 17:31:48 +00:00

20 lines
329 B
WebGPU Shading Language

fn determinant_a0a87c() {
var res : f32 = determinant(mat4x4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
determinant_a0a87c();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
determinant_a0a87c();
}
[[stage(compute)]]
fn compute_main() {
determinant_a0a87c();
}