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Instead of just generating pointers to functions, generate pointers to all permuted storage types and accesses. Change-Id: I930b20150d823877eaf72dd7cac850078fe22f35 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54656 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: David Neto <dneto@google.com>
22 lines
341 B
WebGPU Shading Language
22 lines
341 B
WebGPU Shading Language
var<private> arg_1 : vec3<f32>;
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fn modf_9cecfc() {
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var res : vec3<f32> = modf(vec3<f32>(), &(arg_1));
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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modf_9cecfc();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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modf_9cecfc();
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}
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[[stage(compute)]]
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fn compute_main() {
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modf_9cecfc();
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}
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