Ben Clayton b96ed7bda4 intrinsics: textureDimensions for cubes return vec2
See: https://github.com/gpuweb/gpuweb/pull/1754

Fixed: tint:882
Change-Id: Ibb48722dbaf6a7b200158bb87bc71c282056ed5e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55259
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2021-06-21 16:44:26 +00:00

47 lines
1.4 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<u32>;
// fn textureDimensions(texture: texture_cube_array<u32>, level: i32) -> vec2<i32>
fn textureDimensions_d83c45() {
var res: vec2<i32> = textureDimensions(arg_0, 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureDimensions_d83c45();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureDimensions_d83c45();
}
[[stage(compute)]]
fn compute_main() {
textureDimensions_d83c45();
}