dawn-cmake/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.wgsl
James Price 9fd3befa17 tools: Return position from generated vertex shaders
This is required to generate valid MSL code, and will soon be
validated by Tint too.

Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-04 17:31:48 +00:00

24 lines
489 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSampleLevel_abfcc0() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureSampleLevel_abfcc0();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureSampleLevel_abfcc0();
}
[[stage(compute)]]
fn compute_main() {
textureSampleLevel_abfcc0();
}