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This is required to generate valid MSL code, and will soon be validated by Tint too. Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
24 lines
489 B
WebGPU Shading Language
24 lines
489 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_abfcc0() {
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureSampleLevel_abfcc0();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSampleLevel_abfcc0();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureSampleLevel_abfcc0();
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}
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