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This fixes constructors for structures that contain padding members due to explicit layout attributes. Also fix one test that was wrongly using an identity type constructor for a structure. Fixed: tint:853 Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
30 lines
750 B
Plaintext
30 lines
750 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct VertexInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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};
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struct tint_symbol_2 {
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int loc0 [[attribute(0)]];
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uint loc1 [[attribute(1)]];
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float loc2 [[attribute(2)]];
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float4 loc3 [[attribute(3)]];
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};
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struct tint_symbol_3 {
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float4 value [[position]];
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};
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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VertexInputs const inputs = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
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int const i = inputs.loc0;
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uint const u = inputs.loc1;
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float const f = inputs.loc2;
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float4 const v = inputs.loc3;
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tint_symbol_3 const tint_symbol_4 = {.value=float4()};
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return tint_symbol_4;
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}
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