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This fixes constructors for structures that contain padding members due to explicit layout attributes. Also fix one test that was wrongly using an identity type constructor for a structure. Fixed: tint:853 Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
25 lines
695 B
Plaintext
25 lines
695 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct VertexOutputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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float4 position;
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};
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struct tint_symbol_1 {
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int loc0 [[user(locn0)]];
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uint loc1 [[user(locn1)]];
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float loc2 [[user(locn2)]];
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float4 loc3 [[user(locn3)]];
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float4 position [[position]];
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};
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vertex tint_symbol_1 tint_symbol() {
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VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()};
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tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position};
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return tint_symbol_3;
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}
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