dawn-cmake/test/tint/bug/fxc/dyn_array_idx/read
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
function.wgsl
function.wgsl.expected.dxc.hlsl
function.wgsl.expected.fxc.hlsl
function.wgsl.expected.glsl
function.wgsl.expected.msl
function.wgsl.expected.spvasm
function.wgsl.expected.wgsl
private.wgsl
private.wgsl.expected.dxc.hlsl
private.wgsl.expected.fxc.hlsl
private.wgsl.expected.glsl
private.wgsl.expected.msl
private.wgsl.expected.spvasm
private.wgsl.expected.wgsl
storage.wgsl
storage.wgsl.expected.dxc.hlsl
storage.wgsl.expected.fxc.hlsl
storage.wgsl.expected.glsl
storage.wgsl.expected.msl
storage.wgsl.expected.spvasm
storage.wgsl.expected.wgsl
uniform.wgsl
uniform.wgsl.expected.dxc.hlsl
uniform.wgsl.expected.fxc.hlsl
uniform.wgsl.expected.glsl
uniform.wgsl.expected.msl
uniform.wgsl.expected.spvasm
uniform.wgsl.expected.wgsl
workgroup.wgsl
workgroup.wgsl.expected.dxc.hlsl
workgroup.wgsl.expected.fxc.hlsl
workgroup.wgsl.expected.glsl
workgroup.wgsl.expected.msl
workgroup.wgsl.expected.spvasm
workgroup.wgsl.expected.wgsl