33 lines
587 B
HLSL
33 lines
587 B
HLSL
Texture2DMS<float4> arg_0 : register(t0, space1);
|
|
|
|
void textureLoad_b75d4a() {
|
|
float4 res = arg_0.Load((1).xx, 1u);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
textureLoad_b75d4a();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureLoad_b75d4a();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureLoad_b75d4a();
|
|
return;
|
|
}
|