76 lines
1.6 KiB
GLSL
76 lines
1.6 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
|
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
|
void textureStore_d82b0a() {
|
|
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
textureStore_d82b0a();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
|
|
ERROR: 0:3: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
|
void textureStore_d82b0a() {
|
|
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureStore_d82b0a();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
|
ERROR: 0:4: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
|
void textureStore_d82b0a() {
|
|
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
|
}
|
|
|
|
void compute_main() {
|
|
textureStore_d82b0a();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
|
|
ERROR: 0:3: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|