20 lines
482 B
GLSL
20 lines
482 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
const int slen = 4;
|
|
const uint ulen = 4u;
|
|
void tint_symbol() {
|
|
float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
signed_literal = unsigned_constant;
|
|
signed_constant = unsigned_literal;
|
|
return;
|
|
}
|
|
|
|
void main() {
|
|
tint_symbol();
|
|
}
|
|
|