19 lines
296 B
GLSL
19 lines
296 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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uvec2 v2 = uvec2((1u + 2u));
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uvec3 v3 = uvec3((1u + 2u));
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uvec4 v4 = uvec4((1u + 2u));
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}
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