dawn-cmake/test/shader_io/vertex_input_builtins_struc...

45 lines
1.0 KiB
GLSL

#version 310 es
precision mediump float;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_2 {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_3 {
vec4 value;
};
vec4 tint_symbol_inner(VertexInputs inputs) {
uint foo = (inputs.vertex_index + inputs.instance_index);
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
VertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.vertex_index, tint_symbol_1.instance_index);
vec4 inner_result = tint_symbol_inner(tint_symbol_4);
tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol_2 inputs;
inputs.vertex_index = uint(gl_VertexID);
inputs.instance_index = uint(gl_InstanceID);
tint_symbol_3 outputs;
outputs = tint_symbol(inputs);
gl_Position = outputs.value;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}