33 lines
702 B
GLSL
33 lines
702 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct VertexOutputs {
|
|
vec4 position;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
vec4 position;
|
|
};
|
|
|
|
VertexOutputs tint_symbol_inner() {
|
|
VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol_1 tint_symbol() {
|
|
VertexOutputs inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
wrapper_result.position = inner_result.position;
|
|
return wrapper_result;
|
|
}
|
|
|
|
|
|
void main() {
|
|
tint_symbol_1 outputs;
|
|
outputs = tint_symbol();
|
|
gl_Position = outputs.position;
|
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
|
gl_Position.y = -gl_Position.y;
|
|
}
|
|
|