dawn-cmake/test/shader_io/vertex_output_builtins_stru...

33 lines
702 B
GLSL

#version 310 es
precision mediump float;
struct VertexOutputs {
vec4 position;
};
struct tint_symbol_1 {
vec4 position;
};
VertexOutputs tint_symbol_inner() {
VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
VertexOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.position = inner_result.position;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_Position = outputs.position;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}