104 lines
2.8 KiB
GLSL
104 lines
2.8 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<i32, 3>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<f32, 1>;
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^^^^^^
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#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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int el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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};
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struct tint_padded_array_element_1 {
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float el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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};
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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} x_6;
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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} x_8;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float undefined = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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undefined = (5.0f % 0.0f);
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int x_10 = x_6.x_GLF_uniform_int_values[0].el;
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int x_11 = x_6.x_GLF_uniform_int_values[0].el;
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int x_12 = x_6.x_GLF_uniform_int_values[1].el;
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bool x_44 = (x_10 == (x_11 + x_12));
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x_52_phi = x_44;
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if (!(x_44)) {
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float x_48 = undefined;
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float x_50 = x_8.x_GLF_uniform_float_values[0].el;
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x_51 = (x_48 > x_50);
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x_52_phi = x_51;
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}
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if (x_52_phi) {
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int x_15 = x_6.x_GLF_uniform_int_values[0].el;
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int x_16 = x_6.x_GLF_uniform_int_values[1].el;
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int x_17 = x_6.x_GLF_uniform_int_values[1].el;
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int x_18 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_15), float(x_16), float(x_17), float(x_18));
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} else {
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int x_19 = x_6.x_GLF_uniform_int_values[1].el;
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float x_66 = float(x_19);
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x_GLF_color = vec4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:33: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
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ERROR: 0:33: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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