dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-pack-unpack/0-opt.spvasm.expected.glsl

140 lines
3.6 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uint tint_pack2x16unorm(vec2 param_0) {
uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
return (i.x | i.y << 16);
}
vec4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
struct tint_padded_array_element {
float el;
};
struct buf1 {
tint_padded_array_element x_GLF_uniform_float_values[7];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf0 {
tint_padded_array_element_1 x_GLF_uniform_int_values[4];
};
layout(binding = 1) uniform buf1_1 {
tint_padded_array_element x_GLF_uniform_float_values[7];
} x_6;
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[4];
} x_10;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
float E = 0.0f;
bool x_75 = false;
bool x_92 = false;
bool x_109 = false;
bool x_76_phi = false;
bool x_93_phi = false;
bool x_110_phi = false;
float x_41 = x_6.x_GLF_uniform_float_values[0].el;
float x_43 = x_6.x_GLF_uniform_float_values[1].el;
a = tint_pack2x16unorm(vec2(x_41, x_43));
v1 = tint_unpack4x8snorm(a);
E = 0.01f;
int x_49 = x_10.x_GLF_uniform_int_values[2].el;
float x_51 = v1[x_49];
float x_53 = x_6.x_GLF_uniform_float_values[2].el;
float x_55 = x_6.x_GLF_uniform_float_values[3].el;
bool x_60 = (abs((x_51 - (x_53 / x_55))) < E);
x_76_phi = x_60;
if (x_60) {
int x_64 = x_10.x_GLF_uniform_int_values[1].el;
float x_66 = v1[x_64];
float x_68 = x_6.x_GLF_uniform_float_values[4].el;
float x_70 = x_6.x_GLF_uniform_float_values[3].el;
x_75 = (abs((x_66 - (x_68 / x_70))) < E);
x_76_phi = x_75;
}
bool x_76 = x_76_phi;
x_93_phi = x_76;
if (x_76) {
int x_80 = x_10.x_GLF_uniform_int_values[3].el;
float x_82 = v1[x_80];
float x_84 = x_6.x_GLF_uniform_float_values[5].el;
float x_87 = x_6.x_GLF_uniform_float_values[3].el;
x_92 = (abs((x_82 - (-(x_84) / x_87))) < E);
x_93_phi = x_92;
}
bool x_93 = x_93_phi;
x_110_phi = x_93;
if (x_93) {
int x_97 = x_10.x_GLF_uniform_int_values[0].el;
float x_99 = v1[x_97];
float x_101 = x_6.x_GLF_uniform_float_values[6].el;
float x_104 = x_6.x_GLF_uniform_float_values[3].el;
x_109 = (abs((x_99 - (-(x_101) / x_104))) < E);
x_110_phi = x_109;
}
if (x_110_phi) {
int x_115 = x_10.x_GLF_uniform_int_values[1].el;
int x_118 = x_10.x_GLF_uniform_int_values[2].el;
int x_121 = x_10.x_GLF_uniform_int_values[2].el;
int x_124 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124));
} else {
float x_128 = x_6.x_GLF_uniform_float_values[5].el;
x_GLF_color = vec4(x_128, x_128, x_128, x_128);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.