140 lines
3.6 KiB
GLSL
140 lines
3.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uint tint_pack2x16unorm(vec2 param_0) {
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uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
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return (i.x | i.y << 16);
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}
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vec4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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struct tint_padded_array_element {
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float el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_float_values[7];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_float_values[7];
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} x_6;
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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float E = 0.0f;
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bool x_75 = false;
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bool x_92 = false;
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bool x_109 = false;
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bool x_76_phi = false;
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bool x_93_phi = false;
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bool x_110_phi = false;
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float x_41 = x_6.x_GLF_uniform_float_values[0].el;
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float x_43 = x_6.x_GLF_uniform_float_values[1].el;
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a = tint_pack2x16unorm(vec2(x_41, x_43));
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v1 = tint_unpack4x8snorm(a);
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E = 0.01f;
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int x_49 = x_10.x_GLF_uniform_int_values[2].el;
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float x_51 = v1[x_49];
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float x_53 = x_6.x_GLF_uniform_float_values[2].el;
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float x_55 = x_6.x_GLF_uniform_float_values[3].el;
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bool x_60 = (abs((x_51 - (x_53 / x_55))) < E);
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x_76_phi = x_60;
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if (x_60) {
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int x_64 = x_10.x_GLF_uniform_int_values[1].el;
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float x_66 = v1[x_64];
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float x_68 = x_6.x_GLF_uniform_float_values[4].el;
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float x_70 = x_6.x_GLF_uniform_float_values[3].el;
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x_75 = (abs((x_66 - (x_68 / x_70))) < E);
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x_76_phi = x_75;
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}
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bool x_76 = x_76_phi;
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x_93_phi = x_76;
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if (x_76) {
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int x_80 = x_10.x_GLF_uniform_int_values[3].el;
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float x_82 = v1[x_80];
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float x_84 = x_6.x_GLF_uniform_float_values[5].el;
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float x_87 = x_6.x_GLF_uniform_float_values[3].el;
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x_92 = (abs((x_82 - (-(x_84) / x_87))) < E);
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x_93_phi = x_92;
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}
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bool x_93 = x_93_phi;
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x_110_phi = x_93;
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if (x_93) {
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int x_97 = x_10.x_GLF_uniform_int_values[0].el;
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float x_99 = v1[x_97];
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float x_101 = x_6.x_GLF_uniform_float_values[6].el;
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float x_104 = x_6.x_GLF_uniform_float_values[3].el;
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x_109 = (abs((x_99 - (-(x_101) / x_104))) < E);
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x_110_phi = x_109;
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}
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if (x_110_phi) {
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int x_115 = x_10.x_GLF_uniform_int_values[1].el;
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int x_118 = x_10.x_GLF_uniform_int_values[2].el;
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int x_121 = x_10.x_GLF_uniform_int_values[2].el;
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int x_124 = x_10.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124));
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} else {
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float x_128 = x_6.x_GLF_uniform_float_values[5].el;
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x_GLF_color = vec4(x_128, x_128, x_128, x_128);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'uint2' : undeclared identifier
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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