59 lines
1.3 KiB
GLSL
59 lines
1.3 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
void main_1() {
|
|
vec2 a = vec2(0.0f, 0.0f);
|
|
vec2 b = vec2(0.0f, 0.0f);
|
|
a = vec2(1.0f, 1.0f);
|
|
float x_25 = a.x;
|
|
a.x = (x_25 + 0.5f);
|
|
b = frac(a);
|
|
float x_31 = b.x;
|
|
if ((x_31 == 0.5f)) {
|
|
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
main_out tint_symbol_inner() {
|
|
main_1();
|
|
main_out tint_symbol_2 = main_out(x_GLF_color);
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol_1 tint_symbol() {
|
|
main_out inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
layout(location = 0) out vec4 x_GLF_color_1;
|
|
|
|
void main() {
|
|
tint_symbol_1 outputs;
|
|
outputs = tint_symbol();
|
|
x_GLF_color_1 = outputs.x_GLF_color_1;
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:11: 'frac' : no matching overloaded function found
|
|
ERROR: 0:11: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
|
ERROR: 0:11: '' : compilation terminated
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|