#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void f() {
float16_t a = 1.0hf;
float16_t b = 2.0hf;
float16_t r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;