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This prevents dirty textures to be used when memory is recycled while destroying/creating textures. If a texture is not cleared at load, it will be cleared to 0 before it is used. Bug: dawn:145 Change-Id: Ia3f02427478fb48649089829186ccb377caa1912 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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namespace {
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class ToggleValidationTest : public ValidationTest {
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};
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// Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly.
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TEST_F(ToggleValidationTest, QueryToggleInfo) {
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// Query with a valid toggle name
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{
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const char* kValidToggleName = "emulate_store_and_msaa_resolve";
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const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kValidToggleName);
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ASSERT_NE(nullptr, toggleInfo);
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ASSERT_NE(nullptr, toggleInfo->name);
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ASSERT_NE(nullptr, toggleInfo->description);
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ASSERT_NE(nullptr, toggleInfo->url);
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}
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// Query with an invalid toggle name
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{
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const char* kInvalidToggleName = "!@#$%^&*";
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const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName);
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ASSERT_EQ(nullptr, toggleInfo);
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}
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}
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// Tests overriding toggles when creating a device works correctly.
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TEST_F(ToggleValidationTest, OverrideToggleUsage) {
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// Create device with a valid name of a toggle
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{
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const char* kValidToggleName = "emulate_store_and_msaa_resolve";
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dawn_native::DeviceDescriptor descriptor;
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descriptor.forceEnabledToggles.push_back(kValidToggleName);
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DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
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std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
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bool validToggleExists = false;
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for (const char* toggle : toggleNames) {
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if (strcmp(toggle, kValidToggleName) == 0) {
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validToggleExists = true;
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}
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}
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ASSERT_EQ(validToggleExists, true);
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}
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// Create device with an invalid toggle name
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{
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const char* kInvalidToggleName = "!@#$%^&*";
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dawn_native::DeviceDescriptor descriptor;
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descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
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DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
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std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
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bool InvalidToggleExists = false;
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for (const char* toggle : toggleNames) {
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if (strcmp(toggle, kInvalidToggleName) == 0) {
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InvalidToggleExists = true;
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}
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}
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ASSERT_EQ(InvalidToggleExists, false);
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}
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}
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} // anonymous namespace
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