dawn-cmake/src/tests/unittests/validation/ToggleValidationTests.cpp
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00

79 lines
2.9 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
namespace {
class ToggleValidationTest : public ValidationTest {
};
// Tests querying the detail of a toggle from dawn_native::InstanceBase works correctly.
TEST_F(ToggleValidationTest, QueryToggleInfo) {
// Query with a valid toggle name
{
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kValidToggleName);
ASSERT_NE(nullptr, toggleInfo);
ASSERT_NE(nullptr, toggleInfo->name);
ASSERT_NE(nullptr, toggleInfo->description);
ASSERT_NE(nullptr, toggleInfo->url);
}
// Query with an invalid toggle name
{
const char* kInvalidToggleName = "!@#$%^&*";
const dawn_native::ToggleInfo* toggleInfo = instance->GetToggleInfo(kInvalidToggleName);
ASSERT_EQ(nullptr, toggleInfo);
}
}
// Tests overriding toggles when creating a device works correctly.
TEST_F(ToggleValidationTest, OverrideToggleUsage) {
// Create device with a valid name of a toggle
{
const char* kValidToggleName = "emulate_store_and_msaa_resolve";
dawn_native::DeviceDescriptor descriptor;
descriptor.forceEnabledToggles.push_back(kValidToggleName);
DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
bool validToggleExists = false;
for (const char* toggle : toggleNames) {
if (strcmp(toggle, kValidToggleName) == 0) {
validToggleExists = true;
}
}
ASSERT_EQ(validToggleExists, true);
}
// Create device with an invalid toggle name
{
const char* kInvalidToggleName = "!@#$%^&*";
dawn_native::DeviceDescriptor descriptor;
descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
bool InvalidToggleExists = false;
for (const char* toggle : toggleNames) {
if (strcmp(toggle, kInvalidToggleName) == 0) {
InvalidToggleExists = true;
}
}
ASSERT_EQ(InvalidToggleExists, false);
}
}
} // anonymous namespace