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Bug: dawn:685 Change-Id: Ibae70390fae1d9bde2b625edf7de17e6aafb9cda Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64603 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
206 lines
9.0 KiB
C++
206 lines
9.0 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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class RequestDeviceValidationTest : public ValidationTest {
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protected:
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void SetUp() {
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DAWN_SKIP_TEST_IF(UsesWire());
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ValidationTest::SetUp();
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}
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static void ExpectRequestDeviceSuccess(WGPURequestDeviceStatus status,
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WGPUDevice cDevice,
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const char* message,
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void* userdata) {
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wgpu::Device device = wgpu::Device::Acquire(cDevice);
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EXPECT_EQ(status, WGPURequestDeviceStatus_Success);
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EXPECT_NE(device, nullptr);
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EXPECT_STREQ(message, nullptr);
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if (userdata != nullptr) {
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CallCheckDevice(static_cast<std::function<void(wgpu::Device)>*>(userdata),
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std::move(device));
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}
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}
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static void ExpectRequestDeviceError(WGPURequestDeviceStatus status,
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WGPUDevice cDevice,
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const char* message,
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void* userdata) {
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wgpu::Device device = wgpu::Device::Acquire(cDevice);
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EXPECT_EQ(status, WGPURequestDeviceStatus_Error);
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EXPECT_EQ(device, nullptr);
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EXPECT_STRNE(message, nullptr);
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}
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template <typename F>
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static void* CheckDevice(F&& f) {
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return new std::function<void(wgpu::Device)>(f);
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}
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static void CallCheckDevice(std::function<void(wgpu::Device)>* f, wgpu::Device d) {
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(*f)(std::move(d));
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delete f;
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}
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};
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// Test that requesting a device without specifying limits is valid.
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TEST_F(RequestDeviceValidationTest, NoRequiredLimits) {
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dawn_native::DeviceDescriptor descriptor;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
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CheckDevice([](wgpu::Device device) {
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// Check one of the default limits.
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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EXPECT_EQ(limits.limits.maxBindGroups, 4u);
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}));
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}
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// Test that requesting a device with the default limits is valid.
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TEST_F(RequestDeviceValidationTest, DefaultLimits) {
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wgpu::RequiredLimits limits = {};
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dawn_native::DeviceDescriptor descriptor;
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descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
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CheckDevice([](wgpu::Device device) {
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// Check one of the default limits.
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
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}));
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}
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// Test that requesting a device where a required limit is above the maximum value.
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TEST_F(RequestDeviceValidationTest, HigherIsBetter) {
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wgpu::RequiredLimits limits = {};
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dawn_native::DeviceDescriptor descriptor;
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descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
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wgpu::SupportedLimits supportedLimits;
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EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPUSupportedLimits*>(&supportedLimits)));
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// If we can support better than the default, test below the max.
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if (supportedLimits.limits.maxBindGroups > 4u) {
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limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups - 1;
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adapter.RequestDevice(
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&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got exactly the request.
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EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups - 1);
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// Check another default limit.
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EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
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}));
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}
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// Test the max.
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limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups;
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adapter.RequestDevice(
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&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got exactly the request.
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EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups);
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// Check another default limit.
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EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
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}));
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// Test above the max.
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limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups + 1;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
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// Test worse than the default
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limits.limits.maxBindGroups = 3u;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
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CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got the default.
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EXPECT_EQ(limits.limits.maxBindGroups, 4u);
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}));
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}
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// Test that requesting a device where a required limit is below the minimum value.
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TEST_F(RequestDeviceValidationTest, LowerIsBetter) {
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wgpu::RequiredLimits limits = {};
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dawn_native::DeviceDescriptor descriptor;
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descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
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wgpu::SupportedLimits supportedLimits;
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EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPUSupportedLimits*>(&supportedLimits)));
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// Test below the min.
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limits.limits.minUniformBufferOffsetAlignment =
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supportedLimits.limits.minUniformBufferOffsetAlignment / 2;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
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// Test the min.
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limits.limits.minUniformBufferOffsetAlignment =
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supportedLimits.limits.minUniformBufferOffsetAlignment;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
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CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got exactly the request.
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EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment,
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supportedLimits.limits.minUniformBufferOffsetAlignment);
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// Check another default limit.
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EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
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}));
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// IF we can support better than the default, test above the min.
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if (supportedLimits.limits.minUniformBufferOffsetAlignment > 256u) {
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limits.limits.minUniformBufferOffsetAlignment =
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supportedLimits.limits.minUniformBufferOffsetAlignment * 2;
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adapter.RequestDevice(
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&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got exactly the request.
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EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment,
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supportedLimits.limits.minUniformBufferOffsetAlignment * 2);
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// Check another default limit.
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EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
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}));
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}
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// Test worse than the default
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limits.limits.minUniformBufferOffsetAlignment = 2u * 256u;
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
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CheckDevice([&](wgpu::Device device) {
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wgpu::SupportedLimits limits;
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device.GetLimits(&limits);
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// Check we got the default.
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EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, 256u);
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}));
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}
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// Test that it is an error to request limits with an invalid chained struct
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TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) {
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wgpu::PrimitiveDepthClampingState depthClamp = {};
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wgpu::RequiredLimits limits = {};
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limits.nextInChain = &depthClamp;
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dawn_native::DeviceDescriptor descriptor;
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descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
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adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
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}
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