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This aligns this constructor to be used via Create like the other vulkan::Texture constructors. Bug: dawn:269 Change-Id: Ib85874bf24bfe49b644b4faa63c9248c540811c8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20882 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
138 lines
5.9 KiB
C++
138 lines
5.9 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_TEXTUREVK_H_
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#define DAWNNATIVE_VULKAN_TEXTUREVK_H_
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#include "dawn_native/Texture.h"
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#include "common/vulkan_platform.h"
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#include "dawn_native/ResourceMemoryAllocation.h"
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#include "dawn_native/vulkan/ExternalHandle.h"
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#include "dawn_native/vulkan/external_memory/MemoryService.h"
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namespace dawn_native { namespace vulkan {
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struct CommandRecordingContext;
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class Device;
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VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format);
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VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format);
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VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount);
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MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device,
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const TextureDescriptor* descriptor);
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bool IsSampleCountSupported(const dawn_native::vulkan::Device* device,
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const VkImageCreateInfo& imageCreateInfo);
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class Texture final : public TextureBase {
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public:
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// Used to create a regular texture from a descriptor.
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static ResultOrError<Ref<TextureBase>> Create(Device* device,
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const TextureDescriptor* descriptor);
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// Creates a texture and initializes it with a VkImage that references an external memory
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// object. Before the texture can be used, the VkDeviceMemory associated with the external
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// image must be bound via Texture::BindExternalMemory.
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static ResultOrError<Texture*> CreateFromExternal(
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Device* device,
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const ExternalImageDescriptor* descriptor,
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const TextureDescriptor* textureDescriptor,
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external_memory::Service* externalMemoryService);
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// Creates a texture that wraps a swapchain-allocated VkImage.
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static Ref<Texture> CreateForSwapChain(Device* device,
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const TextureDescriptor* descriptor,
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VkImage nativeImage);
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VkImage GetHandle() const;
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VkImageAspectFlags GetVkAspectMask() const;
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// Transitions the texture to be used as `usage`, recording any necessary barrier in
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// `commands`.
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// TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
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void TransitionUsageNow(CommandRecordingContext* recordingContext,
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wgpu::TextureUsage usage);
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void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount);
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MaybeError SignalAndDestroy(VkSemaphore* outSignalSemaphore);
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// Binds externally allocated memory to the VkImage and on success, takes ownership of
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// semaphores.
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MaybeError BindExternalMemory(const ExternalImageDescriptor* descriptor,
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VkSemaphore signalSemaphore,
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VkDeviceMemory externalMemoryAllocation,
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std::vector<VkSemaphore> waitSemaphores);
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private:
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~Texture() override;
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using TextureBase::TextureBase;
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MaybeError InitializeAsInternalTexture();
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MaybeError InitializeFromExternal(const ExternalImageDescriptor* descriptor,
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external_memory::Service* externalMemoryService);
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void InitializeForSwapChain(VkImage nativeImage);
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void DestroyImpl() override;
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MaybeError ClearTexture(CommandRecordingContext* recordingContext,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount,
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TextureBase::ClearValue);
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VkImage mHandle = VK_NULL_HANDLE;
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ResourceMemoryAllocation mMemoryAllocation;
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VkDeviceMemory mExternalAllocation = VK_NULL_HANDLE;
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enum class ExternalState {
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InternalOnly,
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PendingAcquire,
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Acquired,
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PendingRelease,
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Released
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};
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ExternalState mExternalState = ExternalState::InternalOnly;
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ExternalState mLastExternalState = ExternalState::InternalOnly;
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VkSemaphore mSignalSemaphore = VK_NULL_HANDLE;
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std::vector<VkSemaphore> mWaitRequirements;
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// A usage of none will make sure the texture is transitioned before its first use as
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// required by the Vulkan spec.
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wgpu::TextureUsage mLastUsage = wgpu::TextureUsage::None;
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};
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class TextureView final : public TextureViewBase {
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public:
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static ResultOrError<TextureView*> Create(TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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VkImageView GetHandle() const;
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private:
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~TextureView() override;
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using TextureViewBase::TextureViewBase;
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MaybeError Initialize(const TextureViewDescriptor* descriptor);
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VkImageView mHandle = VK_NULL_HANDLE;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_TEXTUREVK_H_
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