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Pull the HLSL transformation out to a standalone transform that can be used by both HLSL and MSL. The new E2E tests do not yet pass for MSL because they produce array assignments, which will be addressed in the next patch. Fixed: tint:826 Change-Id: Idc27c81ad45e3d4ab96d82663927d2fc1384618e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/52842 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
18 lines
314 B
Plaintext
18 lines
314 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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void bar() {
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}
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fragment tint_symbol_1 tint_symbol() {
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float2 a = float2();
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bar();
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tint_symbol_1 const tint_symbol_2 = {float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)};
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return tint_symbol_2;
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}
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