28 lines
747 B
Plaintext
28 lines
747 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void textureNumSamples_a3c8a0(depth2d_ms<float, access::read> tint_symbol_2) {
|
|
int res = int(tint_symbol_2.get_num_samples());
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
|
|
textureNumSamples_a3c8a0(tint_symbol_3);
|
|
tint_symbol const tint_symbol_1 = {.value=float4()};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
|
|
textureNumSamples_a3c8a0(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
|
|
textureNumSamples_a3c8a0(tint_symbol_5);
|
|
return;
|
|
}
|
|
|