dawn-cmake/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
float4 tint_textureSampleBaseClampToEdge(texture2d<float, access::sample> t, sampler s, float2 coord) {
float2 const dims = float2(int2(t.get_width(0), t.get_height(0)));
float2 const half_texel = (float2(0.5f) / dims);
float2 const clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.sample(s, clamped, level(0.0f));
}
void textureSampleBaseClampToEdge_9ca02c(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float2 arg_2 = float2(0.0f);
float4 res = tint_textureSampleBaseClampToEdge(tint_symbol_1, tint_symbol_2, arg_2);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_3, sampler tint_symbol_4) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_9, tint_symbol_10);
return;
}