47 lines
593 B
GLSL
47 lines
593 B
GLSL
#version 310 es
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layout(binding = 0, std140) uniform u_block_ubo {
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int inner;
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} u;
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int f() {
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return 0;
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}
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void g() {
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int j = 0;
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while (true) {
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if ((j >= 1)) {
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break;
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}
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j = (j + 1);
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int k = f();
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}
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}
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void tint_symbol() {
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switch(u.inner) {
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case 0: {
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switch(u.inner) {
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case 0: {
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break;
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}
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default: {
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g();
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break;
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}
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}
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break;
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}
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default: {
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break;
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}
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}
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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