24 lines
352 B
GLSL
24 lines
352 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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mat2 m;
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};
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struct S_std140 {
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vec2 m_0;
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vec2 m_1;
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};
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layout(binding = 0, std430) buffer SSBO_block_ssbo {
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S inner;
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} SSBO;
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layout(binding = 0, std140) uniform SSBO_block_std140_ubo {
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S_std140 inner;
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} UBO;
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