45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct Output {
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float4 Position;
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float4 color;
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};
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struct tint_symbol_1 {
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float4 color [[user(locn0)]];
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float4 Position [[position]];
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};
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Output tint_symbol_inner(uint VertexIndex, uint InstanceIndex) {
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tint_array<float2, 4> const zv = tint_array<float2, 4>{float2(0.200000003f), float2(0.300000012f), float2(-0.100000001f), float2(1.100000024f)};
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float const z = zv[InstanceIndex][0];
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Output output = {};
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output.Position = float4(0.5f, 0.5f, z, 1.0f);
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tint_array<float4, 4> const colors = tint_array<float4, 4>{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f)};
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output.color = colors[InstanceIndex];
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return output;
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}
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vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
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Output const inner_result = tint_symbol_inner(VertexIndex, InstanceIndex);
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tint_symbol_1 wrapper_result = {};
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wrapper_result.Position = inner_result.Position;
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wrapper_result.color = inner_result.color;
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return wrapper_result;
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}
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