dawn-cmake/test/samples/triangle.wgsl.expected.msl
Ben Clayton 9b54a2e53c Implement Pointers and References
This change implements pointers and references as described by the WGSL
specification change in https://github.com/gpuweb/gpuweb/pull/1569.

reader/spirv:
* Now emits address-of `&expr` and indirection `*expr` operators as
  needed.
* As an identifier may now resolve to a pointer or reference type
  depending on whether the declaration is a `var`, `let` or
  parameter, `Function::identifier_values_` has been changed from
  an ID set to an ID -> Type* map.

resolver:
* Now correctly resolves all expressions to either a value type,
  reference type or pointer type.
* Validates pointer / reference rules on assignment, `var` and `let`
  construction, and usage.
* Handles the address-of and indirection operators.
* No longer does any implicit loads of pointer types.
* Storage class validation is still TODO (crbug.com/tint/809)

writer/spirv:
* Correctly handles variables and expressions of pointer and
  reference types, emitting OpLoads where necessary.

test:
* Lots of new test cases

Fixed: tint:727
Change-Id: I77d3281590e35e5a3122f5b74cdeb71a6fe51f74
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50740
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-05-18 10:28:48 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
int VertexIndex [[vertex_id]];
};
struct tint_symbol_2 {
float4 value [[position]];
};
struct tint_symbol_3 {
float4 value [[color(0)]];
};
constant float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]]) {
int const VertexIndex = tint_symbol.VertexIndex;
return {float4(pos[VertexIndex], 0.0f, 1.0f)};
}
fragment tint_symbol_3 frag_main() {
return {float4(1.0f, 0.0f, 0.0f, 1.0f)};
}