dawn-cmake/test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.glsl

30 lines
445 B
GLSL

#version 310 es
precision mediump float;
struct UBO {
ivec4 data[4];
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
ivec4 data[4];
int dynamic_idx;
} ubo;
struct Result {
int tint_symbol;
};
layout(binding = 2) buffer Result_1 {
int tint_symbol;
} result;
void f() {
result.tint_symbol = ubo.data[ubo.dynamic_idx].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}