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Remap all resources into a flat namespace, to allow tests to pass when multiple resources use the same binding number. Fixed: tint:959 Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
34 lines
996 B
Plaintext
34 lines
996 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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/* 0x0000 */ int arr[6];
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};
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struct sspp962805860buildInformationS {
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/* 0x0000 */ packed_float4 footprint;
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/* 0x0010 */ packed_float4 offset;
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/* 0x0020 */ int essence;
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/* 0x0024 */ tint_array_wrapper orientation;
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};
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struct x_B4_BuildInformation {
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/* 0x0000 */ sspp962805860buildInformationS passthru;
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};
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void main_1(const device x_B4_BuildInformation& sspp962805860buildInformation) {
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tint_array_wrapper orientation = {};
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tint_array_wrapper const x_23 = sspp962805860buildInformation.passthru.orientation;
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orientation.arr[0] = x_23.arr[0u];
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orientation.arr[1] = x_23.arr[1u];
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orientation.arr[2] = x_23.arr[2u];
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orientation.arr[3] = x_23.arr[3u];
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orientation.arr[4] = x_23.arr[4u];
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orientation.arr[5] = x_23.arr[5u];
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return;
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}
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fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860buildInformation [[buffer(0)]]) {
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main_1(sspp962805860buildInformation);
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return;
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}
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