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Add necessary cflags and cflags_cc for winrt compilation. Add 'dawn_is_winuwp'. Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP. Link d3d12, d3d11 and dxgi stub libs when compiling for UWP. Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP. Swapchain related changes will be in another commit. Bug: dawn:766 Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480 Commit-Queue: 陈俊嘉 <cjj19970505@live.cn> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_PLACEMENTALLOCATED_H_
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#define COMMON_PLACEMENTALLOCATED_H_
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#include <cstddef>
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class PlacementAllocated {
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public:
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// Delete the default new operator so this can only be created with placement new.
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void* operator new(size_t) = delete;
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void* operator new(size_t size, void* ptr) {
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// Pass through the pointer of the allocation. This is essentially the default
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// placement-new implementation, but we must define it if we delete the default
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// new operator.
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return ptr;
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}
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void operator delete(void* ptr) {
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// Object is placement-allocated. Don't free the memory.
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}
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void operator delete(void*, void*) {
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// This is added to match new(size_t size, void* ptr)
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// Otherwise it triggers C4291 warning in MSVC
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}
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};
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#endif // COMMON_PLACEMENTALLOCATED_H_
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