dawn-cmake/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.dxc.hlsl
Brandon Jones 85ceb08d5c Add ExternalTexture Rotate and FlipY Functionality
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.

Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-30 21:32:26 +00:00

39 lines
803 B
HLSL

Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[12];
};
Texture2D<float4> arg_0 : register(t0, space1);
void textureDimensions_cdc6c9() {
int2 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
uint2 res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureDimensions_cdc6c9();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureDimensions_cdc6c9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_cdc6c9();
return;
}