dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/ae92a2.wgsl.expected.glsl
Ben Clayton da5424b617 tint: Allow signed / unsigned texture builtin params
Bug: tint:1526
Change-Id: I301a9ba6e94b162a1ffb436be3e3212b723b7401
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106682
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-10-24 23:58:53 +00:00

85 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() {
vec3 arg_2 = vec3(0.0f);
uint arg_3 = 1u;
float res = textureLod(arg_0_arg_1, vec4(arg_2, 0.0f), float(arg_3));
}
vec4 vertex_main() {
textureSampleLevel_ae92a2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'textureLod' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() {
vec3 arg_2 = vec3(0.0f);
uint arg_3 = 1u;
float res = textureLod(arg_0_arg_1, vec4(arg_2, 0.0f), float(arg_3));
}
void fragment_main() {
textureSampleLevel_ae92a2();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'textureLod' : no matching overloaded function found
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() {
vec3 arg_2 = vec3(0.0f);
uint arg_3 = 1u;
float res = textureLod(arg_0_arg_1, vec4(arg_2, 0.0f), float(arg_3));
}
void compute_main() {
textureSampleLevel_ae92a2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'textureLod' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.