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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
103 lines
3.0 KiB
Plaintext
103 lines
3.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[6];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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int arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
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tint_array_wrapper_1 arr = {};
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int index = 0;
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bool x_76 = false;
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bool x_86 = false;
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bool x_77_phi = false;
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bool x_87_phi = false;
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int const x_33 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_35 = x_6.x_GLF_uniform_int_values.arr[5].el;
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int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el;
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tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_33, x_35, x_37}};
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arr = tint_symbol_3;
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index = 1;
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while (true) {
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bool x_51 = false;
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bool x_52_phi = false;
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x_52_phi = true;
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if (true) {
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int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_48 = index;
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x_51 = !(((x_46 == 1) && (x_48 <= 1)));
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x_52_phi = x_51;
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}
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bool const x_52 = x_52_phi;
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if (!(x_52)) {
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} else {
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break;
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}
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int const x_55 = index;
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int const x_56_save = x_55;
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int const x_57 = arr.arr[x_56_save];
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arr.arr[x_56_save] = (x_57 + 1);
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int const x_59 = index;
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index = (x_59 + 1);
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}
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int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_64 = arr.arr[x_62];
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int const x_66 = x_6.x_GLF_uniform_int_values.arr[3].el;
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bool const x_67 = (x_64 == x_66);
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x_77_phi = x_67;
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if (x_67) {
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int const x_71 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_73 = arr.arr[x_71];
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int const x_75 = x_6.x_GLF_uniform_int_values.arr[4].el;
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x_76 = (x_73 == x_75);
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x_77_phi = x_76;
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}
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bool const x_77 = x_77_phi;
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x_87_phi = x_77;
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if (x_77) {
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int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_83 = arr.arr[x_81];
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int const x_85 = x_6.x_GLF_uniform_int_values.arr[2].el;
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x_86 = (x_83 == x_85);
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x_87_phi = x_86;
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}
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bool const x_87 = x_87_phi;
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if (x_87) {
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int const x_92 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_95 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_101 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_5) = float4(float(x_92), float(x_95), float(x_98), float(x_101));
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} else {
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int const x_105 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_106 = float(x_105);
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*(tint_symbol_5) = float4(x_106, x_106, x_106, x_106);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_6, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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