dawn-cmake/test/tint/builtins/gen/literal/distance/928fa0.wgsl.expected.wgsl

25 lines
420 B
WebGPU Shading Language

enable f16;
fn distance_928fa0() {
var res : f16 = distance(vec3<f16>(1.0h), vec3<f16>(1.0h));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f16;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_928fa0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_928fa0();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_928fa0();
}