dawn-cmake/test/tint/builtins/gen/literal/distance/9646ea.wgsl.expected.wgsl

23 lines
407 B
WebGPU Shading Language

fn distance_9646ea() {
var res : f32 = distance(vec4<f32>(1.0f), vec4<f32>(1.0f));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_9646ea();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_9646ea();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_9646ea();
}