dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/84407e.wgsl.expected.wgsl

23 lines
394 B
WebGPU Shading Language

fn inverseSqrt_84407e() {
var res : f32 = inverseSqrt(1.0f);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_84407e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_84407e();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_84407e();
}