25 lines
459 B
WebGPU Shading Language
25 lines
459 B
WebGPU Shading Language
enable f16;
|
|
|
|
fn smoothstep_6e7a74() {
|
|
var res : vec3<f16> = smoothstep(vec3<f16>(2.0h), vec3<f16>(4.0h), vec3<f16>(3.0h));
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
smoothstep_6e7a74();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
smoothstep_6e7a74();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
smoothstep_6e7a74();
|
|
}
|