dawn-cmake/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
packed_float3 elements;
};
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams_tint_packed_vec3 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
float3x2 coordTransformationMatrix;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
float3x2 coordTransformationMatrix;
};
void textureDimensions_cdc6c9(texture2d<float, access::sample> tint_symbol_1, device uint2* const tint_symbol_2) {
uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
*(tint_symbol_2) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_3, device uint2* const tint_symbol_4) {
textureDimensions_cdc6c9(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], device uint2* tint_symbol_6 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], device uint2* tint_symbol_8 [[buffer(0)]]) {
textureDimensions_cdc6c9(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], device uint2* tint_symbol_10 [[buffer(0)]]) {
textureDimensions_cdc6c9(tint_symbol_9, tint_symbol_10);
return;
}