dawn-cmake/test/tint/builtins/gen/literal/textureLoad/6273b1.wgsl.expected.wgsl

25 lines
480 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureLoad_6273b1() {
var res : f32 = textureLoad(arg_0, vec2<i32>(1i), 1i);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6273b1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_6273b1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_6273b1();
}