dawn-cmake/test/tint/builtins/gen/literal/textureLoad/b73f6b.wgsl.expected.wgsl

25 lines
478 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_2d<u32>;
fn textureLoad_b73f6b() {
var res : vec4<u32> = textureLoad(arg_0, vec2<u32>(1u), 1i);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_b73f6b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_b73f6b();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_b73f6b();
}