dawn-cmake/test/tint/builtins/gen/literal/textureLoad/c2a480.wgsl.expected.fxc.hlsl

35 lines
681 B
HLSL

Texture2D<int4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_c2a480() {
int4 res = arg_0.Load(int3((1).xx, 1));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_c2a480();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_c2a480();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c2a480();
return;
}